Category:Set-up Patterns: Difference between revisions
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These are patterns which relate to design activities which could be seen as gameplay even if they occur in a set-up phase of a game. | These are patterns which relate to design activities which could be seen as gameplay even if they occur in a set-up phase of a game. Several of the patterns in this category can also be used in other phases of a game instance, so the category is not mutually exclusive with other categories, e.g. [[:Category:Set-down Patterns|Set-down Patterns]]. | ||
Latest revision as of 08:51, 7 September 2014
These are patterns which relate to design activities which could be seen as gameplay even if they occur in a set-up phase of a game. Several of the patterns in this category can also be used in other phases of a game instance, so the category is not mutually exclusive with other categories, e.g. Set-down Patterns.
Pages in category "Set-up Patterns"
The following 5 pages are in this category, out of 5 total.