Warming-Up Roleplay Exercises: Difference between revisions
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[[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] in the Nordic LARP tradition have developed [[Warming-Up Roleplay Exercises]] such as ''Kluddermor'' and ''Flamingos and Penguins'' (see ''Workshop Håndbogen''<ref name="Munthe-Kaas"/> for descriptions of these) that can help players become more energized or overcome social inhibitions before LARP begins. | [[:Category:Live Action Roleplaying Games|Live Action Roleplaying Games]] in the Nordic LARP tradition have developed [[Warming-Up Roleplay Exercises]] such as ''Kluddermor'' and ''Flamingos and Penguins'' (see ''Workshop Håndbogen''<ref name="Munthe-Kaas"/> for descriptions of these) that can help players become more energized or overcome social inhibitions before LARP begins. | ||
Slow take-off | While not only being focused on helping players warm-up, ''Slow take-off''<ref name="slow"/> techniques provide various way to slowly shift from introducing the premise for a [[:Category:Live Action Roleplaying Games|LARP]] or doing the last content additions to them to actually playing them. | ||
== Using the pattern == | == Using the pattern == | ||
Revision as of 06:53, 7 September 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Live Action Roleplaying Games in the Nordic LARP tradition have developed Warming-Up Roleplay Exercises such as Kluddermor and Flamingos and Penguins (see Workshop Håndbogen<ref name="Munthe-Kaas"/> for descriptions of these) that can help players become more energized or overcome social inhibitions before LARP begins.
While not only being focused on helping players warm-up, Slow take-off<ref name="slow"/> techniques provide various way to slowly shift from introducing the premise for a LARP or doing the last content additions to them to actually playing them.
Using the pattern
The Danish book Workshop Håndbogen<ref name="Munthe-Kaas"/> provides many specific examples of Warming-Up Roleplay Exercises.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Role Fulfillment Enactment Roleplaying Live Action Roleplaying Smooth Learning Curves Substitute Actions
Can Instantiate
with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="Munthe-Kaas">Munthe-Kaas, P., Andreasen, P.S., Høgdall, R. & Thurøe, K. 2009. Workshop Håndbogen.</ref> </references>
Acknowledgements
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