Role Fulfillment: Difference between revisions

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[[Category:To be Published]]
[[Category:To be Published]]
[[Category:Staffan's current workpage]]
[[Category:Staffan's current workpage]]
''The fulfilment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails''
''The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails''


This pattern is a still a stub.
This pattern is a still a stub.
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== Relations ==
== Relations ==
[[Game Mastery]]
[[Player Defined Goals]]
[[Traitors]]
[[Role Fulfillment]]
---
[[Selectable Functional Roles]],  
[[Selectable Functional Roles]],  
[[Asymmetric Roles]],  
[[Asymmetric Roles]],  
[[Warming-Up Roleplay Exercises]],  
[[Warming-Up Roleplay Exercises]],  
[[Role Selection]],
[[Player-Created Characters]],  
[[Player-Created Characters]],  
[[Storytelling]],
[[Roleplaying]],
[[Betrayal]],
[[Characters]],
[[Freedom of Choice]],  
[[Freedom of Choice]],  
[[Character Defining Actions]],  
[[Character Defining Actions]],  
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Betrayal]],
[[Characters]],
[[Role Selection]],
[[Roleplaying]],
[[Storytelling]],


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 09:09, 4 September 2014

The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Game Mastery Player Defined Goals Traitors

Role Fulfillment

---

Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises, Player-Created Characters, Freedom of Choice, Character Defining Actions, Thematic Consistency, Diegetic Consistency, Game Masters

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

Betrayal, Characters, Role Selection, Roleplaying, Storytelling,

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

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