Role Fulfillment: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
No edit summary
Line 29: Line 29:


== Relations ==
== Relations ==
[[Selectable Functional Roles]],
[[Asymmetric Roles]],
[[Warming-Up Roleplay Exercises]],
[[Role Selection]],
[[Player-Created Characters]],
[[Storytelling]],
[[Roleplaying]],
[[Betrayal]],
[[Characters]],
[[Freedom of Choice]],
[[Character Defining Actions]],
[[Thematic Consistency]],
[[Diegetic Consistency]],
[[Game Masters]]


=== Can Instantiate ===
=== Can Instantiate ===
Line 51: Line 65:


== History ==
== History ==
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
''or''
New pattern created in this wiki.
New pattern created in this wiki.


== References ==
== References ==
<references>
-
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
</references>


== Acknowledgements ==
== Acknowledgements ==
-
-

Revision as of 08:52, 4 September 2014

The fulfilment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises, Role Selection, Player-Created Characters, Storytelling, Roleplaying, Betrayal, Characters, Freedom of Choice, Character Defining Actions, Thematic Consistency, Diegetic Consistency, Game Masters

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-