Role Fulfillment: Difference between revisions
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Aesthetic Patterns]] | [[Category:Aesthetic Patterns]] | ||
[[Category:Subjective Patterns]] | |||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs references]] | [[Category:Needs references]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
[[Category:Stub]] | |||
[[Category:To be Published]] | |||
[[Category:Staffan's current workpage]] | [[Category:Staffan's current workpage]] | ||
''The fulfilment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails'' | ''The fulfilment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails'' | ||
This pattern is a still a stub. | |||
=== Examples === | === Examples === | ||
==== Anti-Examples ==== | |||
optional | |||
== Using the pattern == | == Using the pattern == | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
=== Interface Aspects === | === Interface Aspects === | ||
=== | === Narration Aspects === | ||
== Consequences == | == Consequences == | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
- | |||
==== with ... ==== | |||
=== Can Modulate === | === Can Modulate === | ||
- | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
- | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
- | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
- | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | |||
== History == | == History == | ||
An updated version of the pattern ''...'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>. | |||
''or'' | |||
New pattern created in this wiki. | |||
== References == | == References == | ||
<references> | <references> | ||
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> | <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref> | ||
</references> | </references> | ||
== | == Acknowledgements == | ||
- | |||
Revision as of 08:41, 4 September 2014
The fulfilment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
-
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
or
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
-