FUBAR Enjoyment: Difference between revisions

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== Relations ==
== Relations ==
[[Challenging Gameplay]]
[[Attention Swapping]]
[[Attention Swapping]]
[[Cognitive Engrossment]]
[[Cognitive Engrossment]]
[[Disruption of Focused Attention]]
[[Disruption of Focused Attention]]
[[Real-Time Games]]
[[Gameplay Mastery]]
[[Gameplay Mastery]]
[[Hovering Closures]]
[[Hovering Closures]]
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Challenging Gameplay]],
[[Real-Time Games]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 09:20, 1 September 2014

The enjoyment experienced when things are not going your way, but you are still in the fight; a specific type of Tension

This pattern is a still a stub.

FUBAR<ref name="fubar"/> Enjoyment FUBAR Enjoyment

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Attention Swapping Cognitive Engrossment Disruption of Focused Attention Gameplay Mastery Hovering Closures Limited Foresight Limited Planning Ability Complex Gameplay Survive The Show Must Go On Attention Demanding Simultaneous Challenges Ever Increasing Difficulty

Can Instantiate

Spectacular Failure Enjoyment, Tension

Mutual FUBAR Enjoyment

Can Modulate

-

Can Be Instantiated By

Challenging Gameplay, Real-Time Games

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games<ref name="Bergstrom"/>.

References

<references> <ref name="Bergstrom">Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.</ref> <ref name="fubar">US miliary slang: F***ed up Beyond Recognition.</ref> </references>

Acknowledgments

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