FUBAR Enjoyment: Difference between revisions

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==== with ... ====
==== with [[Parties]] or [[Teams]] in [[Multiplayer Games]] ====
FUBAR Enjoyment together with Parties or Teams in Multiplayer Games
[[Mutual FUBAR Enjoyment]]
[[Mutual FUBAR Enjoyment]]



Revision as of 09:02, 1 September 2014

The enjoyment experienced when things are not going your way, but you are still in the fight; a specific type of Tension

This pattern is a still a stub.

FUBAR<ref name="fubar"/> Enjoyment FUBAR Enjoyment

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Tension Spectacular Failure Enjoyment Attention Swapping Cognitive Engrossment Disruption of Focused Attention Real-Time Games Gameplay Mastery Hovering Closures Limited Foresight Limited Planning Ability Complex Gameplay Survive The Show Must Go On Attention Demanding Simultaneous Challenges Ever Increasing Difficulty

Can Instantiate

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Mutual FUBAR Enjoyment

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

Updated version of the pattern "Spectacular Failure Enjoyment" first described in the paper Exploring aesthetical gameplay design patterns: camaraderie in four games<ref name="Bergstrom"/>.

References

<references> <ref name="Bergstrom">Bergström, K., Björk, S. & Lundgren, S. 2010. Exploring aesthetical gameplay design patterns: camaraderie in four games. In Proceedings of MindTrek 2010.</ref> <ref name="fubar">US miliary slang: F***ed up Beyond Recognition.</ref> </references>

Acknowledgments

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