Phasing: Difference between revisions

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== References ==
== References ==
<references>
<references>
<ref name="wow">[http://www.wowwiki.com/Phasing entry] for ''Phasing'' on the WoW Wiki.</ref>
<ref name="wow">[http://www.wowwiki.com/Phasing Entry] for ''Phasing'' on the WoW Wiki.</ref>
</references>
</references>


== Acknowledgements ==
== Acknowledgements ==
Peter Holm
Peter Holm

Revision as of 07:52, 22 August 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

World of Warcraft uses Phasing to change the game world. Sometimes this is used to remove game elements, e.g. NPCs that give quests that a player has already completed, and sometimes to update the game world according to where a player is in a quest (an example of this is how Acherus: The Ebon Hold changes depending on where in the death knight quest series a player is)<ref name="wow"/>.

The design solution in America's Army that one always sees one's own team as being US soldiers and the other team as being enemies is an example of Phasing on a team level.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Non-Consistent Narration

Diegetic Consistency

Exaggerated Perception of Influence

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

<references> <ref name="wow">Entry for Phasing on the WoW Wiki.</ref> </references>

Acknowledgements

Peter Holm