Unpredictable Behavior: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 6: | Line 6: | ||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
[[Category:Staffan's current workpage]] | |||
''The ability of agents to make actions that are unexpected.'' | ''The ability of agents to make actions that are unexpected.'' | ||
| Line 11: | Line 12: | ||
=== Examples === | === Examples === | ||
[[ELIZA]] | |||
== Using the pattern == | == Using the pattern == | ||
| Line 23: | Line 26: | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Own Agenda]], | |||
[[Thematic Consistency]] | |||
=== Can Modulate === | === Can Modulate === | ||
[[Algorithmic Agents]] | [[Agents]], | ||
[[Algorithmic Agents]], | |||
[[Non-Player Characters]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Randomness]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
- | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
- | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | |||
== History == | == History == | ||
Revision as of 20:29, 12 August 2014
The ability of agents to make actions that are unexpected.
This pattern is still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Own Agenda, Thematic Consistency
Can Modulate
Agents, Algorithmic Agents, Non-Player Characters
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters<ref name="Lankoski & Björk 2007"/>.
References
<references> <ref name="Lankoski & Björk 2007">Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.</ref> </references>
Acknowledgments
-