Awareness of Surroundings: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
|||
| Line 22: | Line 22: | ||
== Relations == | == Relations == | ||
[[Own Agenda]] | |||
[[Sense of Self]] | |||
[[Non-Player Characters]] | |||
[[Companions]] | |||
[[Thematic Consistency]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 21:53, 1 August 2014
The ability of algorithmic agents to detect and react to all deigetically relevant phenomena.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Own Agenda Sense of Self Non-Player Characters Companions Thematic Consistency
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters<ref name="Lankoski & Björk 2007"/>.
References
<references> <ref name="Lankoski & Björk 2007">Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.</ref> </references>