Awareness of Surroundings: Difference between revisions

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== Relations ==
== Relations ==
[[Own Agenda]]
[[Sense of Self]]
[[Non-Player Characters]]
[[Companions]]
[[Thematic Consistency]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 21:53, 1 August 2014

The ability of algorithmic agents to detect and react to all deigetically relevant phenomena.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Own Agenda Sense of Self Non-Player Characters Companions Thematic Consistency

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters<ref name="Lankoski & Björk 2007"/>.

References

<references> <ref name="Lankoski & Björk 2007">Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.</ref> </references>

Acknowledgments