Mimetic Interfaces: Difference between revisions
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== Relations == | == Relations == | ||
[[Rock Band series]], | [[Rock Band series]], | ||
[[Guitar Hero series]], | [[Guitar Hero series]], | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Enactment]], | |||
[[Player Physical Prowess]] | |||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
- | [[Minigames]], | ||
[[Rhythm-Based Actions]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
- | [[Dexterity-Based Actions]], | ||
[[Physical Enactment]] together with [[Mediated Gameplay]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
[[AI Players]], | |||
[[Real Life Activities Affect Game State]], | |||
[[Minimalized Social Weight]] | |||
== History == | == History == | ||
Revision as of 09:02, 27 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Mimetic Interfaces are discussed in the book A Casual Revolution<ref name="Juul"/>.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Rock Band series, Guitar Hero series,
Can Instantiate
Enactment, Player Physical Prowess
with ...
Can Modulate
Minigames, Rhythm-Based Actions
Can Be Instantiated By
Physical Enactment together with Mediated Gameplay
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
AI Players, Real Life Activities Affect Game State, Minimalized Social Weight
History
New pattern created in this wiki.
References
<references> <ref name="Juul">Juul, J. A Casual Revolution. MIT Press. See also the author's webpage for the book.</ref> </references>
Acknowledgements
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