Mimetic Interfaces: Difference between revisions

From gdp3
Jump to navigationJump to search
 
No edit summary
Line 11: Line 11:


This pattern is a still a stub.
This pattern is a still a stub.
Pattern Suggestion List ‎ (← links)
Rhythm-Based Actions ‎ (← links)
AI Players ‎ (← links)
Minigames ‎ (← links)
Rock Band series ‎ (← links)
Guitar Hero series ‎ (← links)
Dexterity-Based Actions ‎ (← links)
Mediated Gameplay ‎ (← links)
Real Life Activities Affect Game State ‎ (← links)
Minimalized Social Weight ‎ (← links)
Physical Navigation ‎ (← links)
Player Physical Prowess ‎ (← links)
Enactment ‎ (← links)
Physical Enactment


[[Mimetic Interfaces]] are discussed in the book ''A Casual Revolution''<ref name="Juul"/>.
[[Mimetic Interfaces]] are discussed in the book ''A Casual Revolution''<ref name="Juul"/>.
Juul's book


=== Examples ===
=== Examples ===
Line 46: Line 30:


== Relations ==
== Relations ==
[[Rhythm-Based Actions]],
[[AI Players]],
[[Minigames]],
[[Rock Band series]],
[[Guitar Hero series]],
[[Dexterity-Based Actions]],
[[Mediated Gameplay]],
[[Real Life Activities Affect Game State]],
[[Minimalized Social Weight]],
[[Physical Navigation]],
[[Player Physical Prowess]],
[[Enactment]],
[[Physical Enactment]],


=== Can Instantiate ===
=== Can Instantiate ===
Line 72: Line 69:
== References ==
== References ==
<references>
<references>
<ref name=Juul">Juul, J. A Casual Revolution. MIT Press. See also the author's [https://www.jesperjuul.net/casualrevolution/ webpage] for the book.</ref>
<ref name="Juul">Juul, J. A Casual Revolution. MIT Press. See also the author's [https://www.jesperjuul.net/casualrevolution/ webpage] for the book.</ref>
</references>
</references>


== Acknowledgements ==
== Acknowledgements ==
-
-

Revision as of 08:55, 27 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Mimetic Interfaces are discussed in the book A Casual Revolution<ref name="Juul"/>.

Examples

Anti-Examples

optional

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Rhythm-Based Actions, AI Players, Minigames, Rock Band series, Guitar Hero series, Dexterity-Based Actions, Mediated Gameplay, Real Life Activities Affect Game State, Minimalized Social Weight, Physical Navigation, Player Physical Prowess, Enactment, Physical Enactment,

Can Instantiate

-

with ...

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

<references> <ref name="Juul">Juul, J. A Casual Revolution. MIT Press. See also the author's webpage for the book.</ref> </references>

Acknowledgements

-