Physical Enactment: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
|||
| Line 35: | Line 35: | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Enactment]] | [[Enactment]] | ||
| Line 48: | Line 45: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Dexterity-Based Actions]] | [[Dexterity-Based Actions]], | ||
[[Physical Navigation]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Player Physical Prowess]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
Revision as of 08:09, 27 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
SingStar series Rock Band series Guitar Hero series
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Enactment is an Interface Pattern.
Narrative Aspects
Consequences
Relations
Can Instantiate
with Roleplaying
Can Modulate
-
Can Be Instantiated By
Dexterity-Based Actions, Physical Navigation
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-