Enactment: Difference between revisions

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== Using the pattern ==
== Using the pattern ==
=== Can Be Instantiated By ===
[[Chat Channels]],
[[Characters]],
[[Communication Channels]],
[[Emotes]],
[[Game Masters]],
[[Physical Enactment]],
[[Roleplaying]]
=== Can Be Modulated By ===
[[Contextualization]],
[[Mediated Gameplay]],
[[Meta-Postures]],
[[Prompting Techniques]],
[[Substitute Actions]]


=== Diegetic Aspects ===
=== Diegetic Aspects ===
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== Consequences ==
== Consequences ==
=== Can Instantiate ===
[[Emotional Attachment]],
[[Extra-Game Consequences]],
[[Player/Character Skill Composites]],
[[Social Roles]]
==== with [[Roleplaying]] ====
[[Live Action Roleplaying]],
[[Storytelling]]
=== Potentially Conflicting With ===
[[Diegetic Consistency]]


== Relations ==
== Relations ==
[[Game Masters]],
[[Thematic Consistency]],
[[Chat Channels]],
[[Mediated Gameplay]],
[[Communication Channels]],
[[Social Roles]],
[[Substitute Actions]],
[[Prompting Techniques]],
[[Contextualization]],
[[Meta-Postures]],
[[Emotes]],
=== Can Instantiate ===
=== Can Instantiate ===
[[Emotional Attachment]],  
[[Emotional Attachment]],  
[[Extra-Game Consequences]],  
[[Extra-Game Consequences]],  
[[Player/Character Skill Composites]]
[[Player/Character Skill Composites]],
[[Social Roles]]  


==== with [[Roleplaying]] ====
==== with [[Roleplaying]] ====
[[Live Action Roleplaying]],
[[Storytelling]]
[[Storytelling]]


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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
[[Chat Channels]],
[[Characters]],  
[[Characters]],  
[[Communication Channels]],
[[Emotes]],
[[Game Masters]],
[[Physical Enactment]],  
[[Physical Enactment]],  
[[Roleplaying]]  
[[Roleplaying]]  


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-
[[Contextualization]],
[[Mediated Gameplay]],
[[Meta-Postures]],
[[Prompting Techniques]],
[[Substitute Actions]]


=== Possible Closure Effects ===
=== Possible Closure Effects ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
[[Diegetic Consistency]],
[[Diegetic Consistency]]


== History ==
== History ==

Revision as of 11:02, 25 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Be Instantiated By

Chat Channels, Characters, Communication Channels, Emotes, Game Masters, Physical Enactment, Roleplaying

Can Be Modulated By

Contextualization, Mediated Gameplay, Meta-Postures, Prompting Techniques, Substitute Actions

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites, Social Roles

Live Action Roleplaying, Storytelling

Potentially Conflicting With

Diegetic Consistency

Relations

Can Instantiate

Emotional Attachment, Extra-Game Consequences, Player/Character Skill Composites, Social Roles

Live Action Roleplaying, Storytelling

Can Modulate

-

Can Be Instantiated By

Chat Channels, Characters, Communication Channels, Emotes, Game Masters, Physical Enactment, Roleplaying

Can Be Modulated By

Contextualization, Mediated Gameplay, Meta-Postures, Prompting Techniques, Substitute Actions

Possible Closure Effects

-

Potentially Conflicting With

Diegetic Consistency

History

New pattern created in this wiki.

References

-

Acknowledgements

-