Hit Points: Difference between revisions

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This pattern is a still a stub.
This pattern is a still a stub.


[[Hit Points]] have been examined by several other collections of game design elements, e.g. Giant Bomb<ref name="GiantBomb"/>, TVTropes<ref name="TVTropes"/>, and the RPG Design Patterns collection<ref name="RPG"/>
[[Hit Points]] have been examined by several other collections of game design elements, e.g. Giant Bomb<ref name="GiantBomb"/>, TVTropes<ref name="TVTropes"/>, and the RPG Design Patterns collection<ref name="RPG"/>. See also the entries for "Health" on Wikipedia<ref name="Wikipedia"/> and Giant Bomb<ref name="GiantBomb2"/>.
 
See also entries for "Health" on Wikipedia<ref name="Wikipedia"/> and Giant Bomb<ref name="GiantBomb2"/>.


=== Examples ===
=== Examples ===

Revision as of 09:23, 21 July 2014

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Hit Points have been examined by several other collections of game design elements, e.g. Giant Bomb<ref name="GiantBomb"/>, TVTropes<ref name="TVTropes"/>, and the RPG Design Patterns collection<ref name="RPG"/>. See also the entries for "Health" on Wikipedia<ref name="Wikipedia"/> and Giant Bomb<ref name="GiantBomb2"/>.

Examples

RPGs GTA series Fighting Games

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Combat Damage Attributes Resources Renewable Resources

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

<references> <ref name="GiantBomb">Entry for Hit Points on Giant Bomb.</ref> <ref name="TVTropes">Entry for Hit Points on TV Tropes.</ref> <ref name="RPG">Entry for Hit Points on the RPG design pattern site.</ref> <ref name="Wikipedia">Entry for "Health" on Wikipedia.</ref> <ref name="GiantBomb2">Entry for "Health" on Giant Bomb.</ref> </references>

Acknowledgements

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