Actor Detachment: Difference between revisions
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''or'' | ''or'' | ||
New pattern created in this wiki. | New pattern created in this wiki. However, the concept was developed by Linderoth ''et al.'' in 2006<ref name="linderoth"/>. | ||
== References == | == References == | ||
- | <references> | ||
<ref name="linderoth">Linderoth, J., Jäppinen, A., and Montola, M. (2006) How to measure the social adaptability of games - An evaluation template. IPerG deliverable.</ref> | |||
== Acknowledgements == | == Acknowledgements == | ||
Revision as of 15:50, 14 July 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
or
New pattern created in this wiki. However, the concept was developed by Linderoth et al. in 2006<ref name="linderoth"/>.
References
<references> <ref name="linderoth">Linderoth, J., Jäppinen, A., and Montola, M. (2006) How to measure the social adaptability of games - An evaluation template. IPerG deliverable.</ref>