Scenes: Difference between revisions
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== Relations == | == Relations == | ||
[[Narration Structures]] | [[Narration Structures]] | ||
[[Game Worlds]] | |||
[[Characters]] | |||
[[Temporal Consistency]] | |||
[[Melodramatic Structures]] | |||
[[Open Destiny]] | |||
[[Creative Control]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 12:03, 30 June 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Narration Structures Game Worlds Characters Temporal Consistency Melodramatic Structures Open Destiny Creative Control
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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