Contextualized Conversational Responses: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
No edit summary
Line 14: Line 14:


== Using the pattern ==
== Using the pattern ==
[[Algorithmic Agents]]
[[Dialogues]]
[[Context Dependent Dialogues]]
[[Location-Specific Dialogues]]
[[Character-Specific Dialogues]]
[[Thematically Consistent Dialogues]]


=== Diegetic Aspects ===
=== Diegetic Aspects ===
Line 24: Line 30:


== Relations ==
== Relations ==
[[Dialogues]]
[[Context Dependent Dialogues]]
[[Location-Specific Dialogues]]
[[Character-Specific Dialogues]]
[[Thematically Consistent Dialogues]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 09:19, 28 June 2014

[[Category:To be Published]]

The ability of agent to gives responses in a conversation depending on all relevant game states.

This pattern is a still a stub.

Examples

Using the pattern

Algorithmic Agents Dialogues Context Dependent Dialogues Location-Specific Dialogues Character-Specific Dialogues Thematically Consistent Dialogues

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Dialogues Context Dependent Dialogues Location-Specific Dialogues Character-Specific Dialogues Thematically Consistent Dialogues

Can Instantiate

Can Modulate

Algorithmic Agents

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the paper Gameplay Design Patterns for Believable Non-Player Characters<ref name="Lankoski & Björk 2007"/>.

References

<references> <ref name="Lankoski & Björk 2007">Lankoski, P. & Björk, S. (2007) Gameplay Design Patterns for Believable Non-Player Characters. Proceedings of DiGRA 2007.</ref> </references>

Acknowledgments