Entitled Players: Difference between revisions
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''Players provided with abilities to affect how a game is played.'' | ''Players provided with abilities to affect how a game is played.'' | ||
Games provide players with a range of actions they can perform in order to try and reach the goals they or the game has set up. However, some games also provide players with abilities that affect the structure of the game itself. These [[Entitled Players]] | Games provide players with a range of actions they can perform in order to try and reach the goals they or the game has set up. However, some games also provide players with abilities that affect the structure of the game itself. These [[Entitled Players]] | ||
=== Examples === | === Examples === | ||
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== Using the pattern == | == Using the pattern == | ||
[[Game Masters]] | [[Game Masters]] | ||
[[Player Balance]] | |||
[[Creative Control]] | |||
[[Dedicated Game Facilitators]] | |||
[[Exaggerated Perception of Influence]] | |||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Revision as of 15:52, 20 June 2014
Players provided with abilities to affect how a game is played.
Games provide players with a range of actions they can perform in order to try and reach the goals they or the game has set up. However, some games also provide players with abilities that affect the structure of the game itself. These Entitled Players
Examples
Using the pattern
Game Masters Player Balance Creative Control Dedicated Game Facilitators Exaggerated Perception of Influence
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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