Wizard's Apprentice: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
|||
| Line 23: | Line 23: | ||
== References == | == References == | ||
<references> | <references> | ||
<ref name="peitz">Johan Peitz, Staffan | <ref name="peitz">Johan Peitz, Staffan Björk, and Anu Jäppinen. 2006. ''Wizard's apprentice: gameplay-oriented design of a computer-augmented board game''. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).</ref> | ||
</references> | </references> | ||
== Acknowledgments == | == Acknowledgments == | ||
- | - | ||
Revision as of 08:49, 31 October 2012
Brief
This is a Game Stub. For more information, see the paper Wizard's apprentice: gameplay-oriented design of a computer-augmented board game<ref name="peitz"/>.
Main Gameplay Design Patterns
Gameplay
Example Game Mode 1
Example Game Mode 2
Other Noteworthy Aspects
Developer
Publisher
References
<references> <ref name="peitz">Johan Peitz, Staffan Björk, and Anu Jäppinen. 2006. Wizard's apprentice: gameplay-oriented design of a computer-augmented board game. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (ACE '06).</ref> </references>
Acknowledgments
-