Conspiracy for Good: Difference between revisions

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This page is a game stub.  
This page is a game stub.  


For more information see the wikipedia entry<ref name="wiki"/>, the official site for the game<ref name="cfg"/>, and the academic paper ''Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good''<ref name="Stenros"/>.
For more information see the wikipedia entry<ref name="wiki"/>, the official site for the game<ref name="cfg"/>, and the academic paper ''Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good''<ref name="stenros"/>.


=== Main Gameplay Design Patterns ===
=== Main Gameplay Design Patterns ===

Revision as of 08:15, 31 October 2012

Brief

This page is a game stub.

For more information see the wikipedia entry<ref name="wiki"/>, the official site for the game<ref name="cfg"/>, and the academic paper Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good<ref name="stenros"/>.

Main Gameplay Design Patterns

Gameplay

Other Noteworthy Aspects

Developer

Publisher

References

<references> <ref name="wiki">Wikipedia entry for the game.</ref> <ref name="cfg">Official site for the game.</ref> <references> <ref name="stenros">Stenros, J., Holopainen, J., Waern, A., Montola, M. & Ollila, E. (2011). Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. In proceedings of Think Design Play: The fifth international conference of the Digital Research Association (DIGRA).</ref> </references> </references>

Contributions