Asynchronous Collaborative Actions: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
|||
| Line 24: | Line 24: | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Encouraged Return Visits]], | [[Encouraged Return Visits]], | ||
[[Functional Roles]], | [[Functional Roles]], | ||
[[Guilting]], | |||
[[Possibility of Anonymity]], | [[Possibility of Anonymity]], | ||
[[Social Dilemmas]] | [[Social Dilemmas]] | ||
=== Can Modulate === | === Can Modulate === | ||
- | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Asynchronous Gameplay]] together with [[Cooperation]] | [[Asynchronous Gameplay]] together with [[Cooperation]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Time Limits]] | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
- | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | |||
== History == | == History == | ||
Revision as of 07:37, 8 October 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Encouraged Return Visits, Functional Roles, Guilting, Possibility of Anonymity, Social Dilemmas
Can Modulate
-
Can Be Instantiated By
Asynchronous Gameplay together with Cooperation
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
-