Asynchronous Collaborative Actions: Difference between revisions

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[[Encouraged Return Visits]]
[[Encouraged Return Visits]]
[[Asynchronous Gameplay]]
[[Asynchronous Gameplay]]
[[Collaboration]]
[[Social Dilemmas]]
[[Functional Roles]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 07:19, 8 October 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Possibility of Anonymity Encouraged Return Visits Asynchronous Gameplay Collaboration Social Dilemmas Functional Roles


Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

or

New pattern created in this wiki.

References

-

Acknowledgements