Self-Reported Positioning: Difference between revisions
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== Relations == | == Relations == | ||
=== Can Instantiate === | |||
[[Self-Facilitated Games]] | [[Self-Facilitated Games]] | ||
==== with [[Player-Location Proximity]] ==== | |||
[[Casual Gameplay]] | [[Casual Gameplay]] | ||
=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == | ||
Revision as of 07:34, 21 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Uncle Roy around You
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
A pattern based upon the concept "Self-Reported Positioning", originally coined by the artist group Blast Theory and reseachers at the Mixed Reality Laboratory. See Benford et al. 2004<ref name="benford"/> for more details.
<references> <ref name="benford">Benford, S., Seager, W., Flintham, M., Anastasi, R., Rowland, D., Humble, J., Stanton, D., Bowers, J., Tandavanitj, N., Adams, M., Row Farr, J., Amanda Oldroyd, A., & Sutton, J. The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game. In Proceedings of Ubicomp 2004.</ref> </references>
References
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