Self-Reported Positioning: Difference between revisions

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== Relations ==
== Relations ==
[[Self-Facilitated Games]]
[[Self-Facilitated Games]]
[[Pervasive Gameplay]]
[[Casual Gameplay]]


=== Can Instantiate ===
=== Can Instantiate ===

Revision as of 11:13, 16 August 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Uncle Roy around You


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Self-Facilitated Games Casual Gameplay

Can Instantiate

with ...

Can Modulate

Player-Location Proximity

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern ... that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

or

New pattern created in this wiki.

References

-

Acknowledgements