Negotiable Play Sessions: Difference between revisions
From gdp3
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| Line 25: | Line 25: | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[Casual Gameplay]] | [[Casual Gameplay]] | ||
| Line 32: | Line 30: | ||
==== with ... ==== | ==== with ... ==== | ||
- | |||
=== Can Modulate === | === Can Modulate === | ||
- | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Drop-In/Drop-Out]], | [[Drop-In/Drop-Out]], | ||
[[Game Pauses]] | [[Game Pauses]], | ||
[[Save-Load Cycles]], | |||
[[Tick-Based Games]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
- | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == | ||
Revision as of 07:53, 15 August 2012
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Casual Gameplay Ubiquitous Gameplay
with ...
-
Can Modulate
-
Can Be Instantiated By
Drop-In/Drop-Out, Game Pauses, Save-Load Cycles, Tick-Based Games
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-