Category:Pervasive Patterns: Difference between revisions

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[[Category:Interface Patterns]]
These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is [[Pervasive Gameplay]] and [[Ubiquitous Gameplay]]. These patterns can be seen as part of [[Category:Interface Patterns|Interface Patterns]].
These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is [[Pervasive Gameplay]] and [[Ubiquitous Gameplay]].

Revision as of 10:48, 13 August 2012

These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is Pervasive Gameplay and Ubiquitous Gameplay. These patterns can be seen as part of .