Category:Pervasive Patterns: Difference between revisions
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These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is [[Pervasive Gameplay]] and [[Ubiquitous Gameplay]]. These patterns can be seen as part of [[Category:Interface Patterns|Interface Patterns]]. | |||
These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is [[Pervasive Gameplay]] and [[Ubiquitous Gameplay]]. | |||
Revision as of 10:48, 13 August 2012
These are patterns related to making games playable in contexts non-dedicated or prepared especially for that gameplay. Two of the core patterns regarding this is Pervasive Gameplay and Ubiquitous Gameplay. These patterns can be seen as part of .
Pages in category "Pervasive Patterns"
The following 18 pages are in this category, out of 18 total.