Coupled Games: Difference between revisions

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=== Can Instantiate ===
=== Can Instantiate ===
-
[[Interruptibility]]
[[Extra-Game Input]]


==== with ... ====
==== with ... ====
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=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-
[[Trans-Game Information]]


=== Can Be Modulated By ===
=== Can Be Modulated By ===

Revision as of 08:54, 21 May 2012

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Interruptibility Extra-Game Input

with ...

Can Modulate

-

Can Be Instantiated By

Trans-Game Information

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

The pattern is based on the concept of Coupled Games identified in the master thesis �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet<ref name="peitz"/>.

References

<ref name="peitz">Peitz, J. (2004). �������Kopplade Spel - Utökning av TV-spel med mobil funktionalitet. Master thesis in Computer Science at Chalmers University of Technology.

Acknowledgements

Johan Peitz