Pacman must die: Difference between revisions
From gdp3
Jump to navigationJump to search
Created page with "Category:Pervasive Games Category:Computer Games Category:Needs work Category:Game Stub == Brief == This page is a game stub. For more information see the paper '..." |
No edit summary |
||
| Line 11: | Line 11: | ||
[[Collecting]], | [[Collecting]], | ||
[[Exploration]], | [[Exploration]], | ||
[[Pervasive Gameplay]] | [[Pervasive Gameplay]] | ||
== Other Noteworthy Aspects == | == Other Noteworthy Aspects == | ||
Revision as of 10:23, 9 February 2012
Brief
This page is a game stub. For more information see the paper "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games<ref name="sanneblad"/>.
Main Gameplay Design Patterns
Gameplay
Collecting, Exploration, Pervasive Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
<references> <ref name="sanneblad">Sanneblad, J. & Holmquist, L.E. (2004). "Why is everyone inside me?!" Using Shared Displays in Mobile Computer Games. Proceedings of ICEC 2004, Eindhoven, The Netherlands</ref> </references>
Acknowledgments
-