Treasure: Difference between revisions
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== Brief == | == Brief == | ||
This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name= | This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name="chalmers"/>. | ||
=== Main Gameplay Design Patterns === | === Main Gameplay Design Patterns === | ||
Revision as of 14:09, 26 January 2012
Brief
This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games<ref name="chalmers"/>.
Main Gameplay Design Patterns
Gameplay
Collecting, Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation
Other Noteworthy Aspects
Developer
Publisher
References
<references> <ref name="chalmers">Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.</ref> </references>
Acknowledgments
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