PvE: Difference between revisions
From gdp3
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Created page with "Category:Staffan's current workpage Category:Patterns Category:Dynamic Patterns Category:Needs work Category:Needs revision Category:Needs examples [[Cate..." |
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== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Modulate === | === Can Modulate === | ||
[[Multiplayer Games]], | |||
[[Single-Player Games]] | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Combat]], | |||
[[Conflicts]] | [[Conflicts]] | ||
Revision as of 07:02, 11 October 2011
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
The web site GiantBomb as a page<ref name="gb"/> dedicated to the concept of PvE.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Multiplayer Games, Single-Player Games
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="gb">Page on the GiantBomb web site for PvP.</ref> </references>
Acknowledgements
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