Alternate Reality Gameplay: Difference between revisions

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=== Examples ===
=== Examples ===
Wikipedia has an entry on ''Alternate Reality Games'', including several examples<ref name="wiki"/>.


== Using the pattern ==
== Using the pattern ==
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== References ==
== References ==
<references>
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) ''Patterns in Game Design''. Charles River Media. ISBN1-58450-354-8.</ref>
<ref name="arg">Wikipedia [http://en.wikipedia.org/wiki/Alternate_reality_game entry] for Alternate Reality Games.</ref>
</references>
</references>


== Acknowledgements ==
== Acknowledgements ==
-
-

Revision as of 08:02, 29 September 2011

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Wikipedia has an entry on Alternate Reality Games, including several examples<ref name="wiki"/>.


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Non-Player Help Crossmedia Gameplay

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

<references> <ref name="arg">Wikipedia entry for Alternate Reality Games.</ref> </references>

Acknowledgements

-