Crossmedia Gameplay: Difference between revisions

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=== Examples ===
=== Examples ===
[[Epidemic Menace]]
To a lesser extent


== Using the pattern ==
== Using the pattern ==

Revision as of 08:52, 28 September 2011

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Epidemic Menace

To a lesser extent


Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Alternate Reality Gameplay, Real World Gameplay Spaces

Can Modulate

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Can Be Instantiated By

Auxiliary Game Screens, Connected Games

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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