Variable Accuracy: Difference between revisions
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== Consequences == | == Consequences == | ||
[[Variable Accuracy]] is a way of modifying [[Weapons]] so that [[Aim & Shoot]] action, and thereby [[Combat]], becomes more difficult. | [[Variable Accuracy]] is a way of modifying [[Weapons]] so that [[Aim & Shoot]] action, and thereby [[Combat]], becomes more difficult. The level of accuracy attained in games using the [[Variable Accuracy]] is often displayed through a visual change in the [[Crosshairs]] presented to the player. | ||
By making it less certain that one will hit what one aims at, the pattern works against [[Predictable Consequences]]. | By making it less certain that one will hit what one aims at, the pattern works against [[Predictable Consequences]]. | ||
==== with [[Aim & Shoot]] ==== | ==== with [[Aim & Shoot]] ==== | ||
[[Player/Character Skill Composites]] | [[Player/Character Skill Composites]] | ||
== Relations == | == Relations == | ||
Revision as of 08:28, 24 September 2011
Game mechanics to simulate differences in the difficulty to hit what one aims at.
This pattern is a still a stub.
Examples
Using the pattern
Wobble aiming<ref name="wa"/> Stationary aiming<ref name="sa"/> Iron Sights<ref name="iron"/>
Can Be Instantiated By
Extended Actions Randomness Weapons
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Variable Accuracy is a way of modifying Weapons so that Aim & Shoot action, and thereby Combat, becomes more difficult. The level of accuracy attained in games using the Variable Accuracy is often displayed through a visual change in the Crosshairs presented to the player.
By making it less certain that one will hit what one aims at, the pattern works against Predictable Consequences.
with Aim & Shoot
Player/Character Skill Composites
Relations
Can Instantiate
with Aim & Shoot
Player/Character Skill Composites
Can Modulate
Aim & Shoot, Combat, Crosshairs, Weapons
Can Be Instantiated By
Extended Actions Randomness, Weapons
Can Be Modulated By
Possible Closure Effects
-
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="wa">Page on the GiantBomb site describing Wobble aiming.</ref> <ref name="sa">Page on the GiantBomb site describing Stationary Aiming.</ref> <ref name="iron">Page on the GiantBomb site describing Iron Sights.</ref> </references>
Acknowledgements
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