Critical Hits: Difference between revisions
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''Attacks that do significantly more damage than others, or have other special effects.'' | |||
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This pattern is a still a stub. | This pattern is a still a stub. | ||
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== Relations == | == Relations == | ||
[[Randomness]] | |||
[[Skills]] | |||
[[Luck]] | |||
[[Penalties]] | |||
[[Combat]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
Revision as of 18:35, 15 September 2011
Attacks that do significantly more damage than others, or have other special effects.
This pattern is a still a stub.
Examples
Using the pattern
Tabletop Roleplaying Games such as Dungeons & Dragons, GURPS, and Hârnmaster all have rules for Critical Hits in combat. Likewise, Computer-based Roleplaying Games such as the Elder Scrolls and Fallout series have Critical Hits and this has also been adopted by First-Person Shooters as Borderlands and Dead Island.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Randomness Skills Luck Penalties
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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