Tooltips: Difference between revisions

From gdp3
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Interface Patterns]]
[[Category:Interface Patterns]]
[[Category:Information Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
[[Category:Staffan's current workpage]]
[[Category:Staffan's current workpage]]
Line 8: Line 9:
[[Category:Patterns created on the Wiki]]
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]
[[Category:Stub]]
''...''
''Additional information presented when players have focused on a game element.''


This pattern is a still a stub.
This pattern is a still a stub.
Line 19: Line 20:


=== Interface Aspects ===
=== Interface Aspects ===
 
[[Tool Tips]] is both a [[:Category:Information Patterns|Information]] and [[:Category:Interface Patterns|Interface Pattern]].
=== Narrative Aspects ===


== Consequences ==
== Consequences ==


== Relations ==
== Relations ==
=== Can Instantiate ===
[[Clues]],
[[Non-Diegetic Features]],
[[Smooth Learning Curves]]
[[Smooth Learning Curves]]
[[Non-Diegetic Features]]


==== with [[Strategic Knowledge]] ====
[[Strategic Planning]]
[[Strategic Planning]]
[[Clues]]
[[God Fingers]]
=== Can Instantiate ===
==== with ... ====


=== Can Modulate ===
=== Can Modulate ===
[[God Fingers]],
[[Strategic Knowledge]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
-


=== Can Be Modulated By ===
=== Can Be Modulated By ===
-


=== Possible Closure Effects ===
=== Possible Closure Effects ===
-


=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
-


== History ==
== History ==
Line 54: Line 56:


== Acknowledgements ==
== Acknowledgements ==
-

Revision as of 15:49, 13 September 2011

Additional information presented when players have focused on a game element.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Tool Tips is both a Information and Interface Pattern.

Consequences

Relations

Can Instantiate

Clues, Non-Diegetic Features, Smooth Learning Curves

Strategic Planning

Can Modulate

God Fingers, Strategic Knowledge

Can Be Instantiated By

-

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-