No Direct Player Influence: Difference between revisions

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[[Ricochet Robots]]
[[Ricochet Robots]]
[[Progress Quest]]
[[Progress Quest]]
[[Conway's Game of Life]]


[[4 Minutes and 33 Seconds of Uniqueness]]
[[4 Minutes and 33 Seconds of Uniqueness]]

Revision as of 06:40, 14 April 2010

Games where players direct influence on the actual gameplay is non-existent or close to non-existent.

Examples

Crobots P-Robots

Ricochet Robots Progress Quest

Conway's Game of Life

4 Minutes and 33 Seconds of Uniqueness

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Zero-player Games

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References