Game Element Insertion: Difference between revisions
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''The insertion of game elements into the game instance.'' | |||
=== Examples === | |||
== Using the pattern == | |||
=== Diegetic Aspects === | |||
=== Interface Aspects === | |||
=== Narrative Aspects === | |||
== Consequences == | |||
== Relations == | |||
=== Can Instantiate === | |||
[[Construction]] | |||
[[Higher-Level Closures as Gameplay Progresses]] | |||
=== Can Modulate === | |||
=== Can Be Instantiated By === | |||
=== Can Be Modulated By === | |||
=== Potentially Conflicting With === | |||
== History == | |||
New pattern created in this wiki. | |||
== References == | |||
Revision as of 20:23, 11 April 2010
The insertion of game elements into the game instance.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Construction Higher-Level Closures as Gameplay Progresses
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.