Vision Modes: Difference between revisions
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== Relations == | == Relations == | ||
[[Privileged Abilities]] | [[Privileged Abilities]] | ||
[[Secrets]] | |||
[[Player/Character Skill Composites]] | [[Player/Character Skill Composites]] | ||
Revision as of 13:07, 8 August 2011
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This pattern is a still a stub.
See Linderoth (2010)<ref name="Linderoth"/> for a discussion on how Vision Modes affect how players learn to play games.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Player/Character Skill Composites Characters Diegetically Outstanding Features First-Person Views Line of Sight Third-Person Views
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
<references> <ref name="Linderoth">Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.</ref> </references>
Acknowledgements
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