Roleplaying: Difference between revisions

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[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs examples]]
[[Category:Stub]]
Todo: rewrite so roleplaying nations in Europa Universalis fits.
Todo: rewrite so roleplaying nations in Europa Universalis fits.


=== Examples ===
[[Dungeons & Dragons]]
[[Dungeons & Dragons]]
[[GURPS]]
[[Basic Roleplaying]]
[[Storytelling System]]
[[Mutant]]
== Using the pattern ==


[[GURPS]]
=== Diegetic Aspects ===
 
=== Interface Aspects ===
 
=== Narrative Aspects ===
 
== Consequences ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Modulate ===
 
=== Can Be Instantiated By ===
 
=== Can Be Modulated By ===
 
=== Potentially Conflicting With ===


[[Basic Roleplaying]]
== History ==
A rewrite of a pattern that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.


[[Storytelling System]]
== References ==
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref>
</references>


[[Mutant]]
== Acknowledgments ==

Revision as of 20:09, 11 April 2010


Todo: rewrite so roleplaying nations in Europa Universalis fits.

Examples

Dungeons & Dragons GURPS Basic Roleplaying Storytelling System Mutant

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A rewrite of a pattern that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgments