Replays: Difference between revisions
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=== Narrative Aspects === | === Narrative Aspects === | ||
[[Bragging], [[Game-Induced Player Social Status]], [[Meta Games]] | |||
== Consequences == | == Consequences == | ||
[[Dedicated Game Facilitators]] | |||
== Relations == | == Relations == | ||
[[Single-Player Games]] | [[Single-Player Games]] | ||
[[Extra-Game Consequences]] | [[Extra-Game Consequences]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
[[AI Players]], | |||
[[Freedom of Choice]], | |||
[[Gameplay Statistics]], | |||
[[Ghosts]], | |||
[[Speed Runs]] | |||
==== with | ==== with [[Single-Player Games]] ==== | ||
[[Social Interaction]] | |||
=== Can Modulate === | === Can Modulate === | ||
- | |||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Killcams]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
- | |||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
- | |||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
- | |||
== History == | == History == | ||
Revision as of 18:45, 6 August 2011
...
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
[[Bragging], Game-Induced Player Social Status, Meta Games
Consequences
Relations
Single-Player Games Extra-Game Consequences
Can Instantiate
AI Players, Freedom of Choice, Gameplay Statistics, Ghosts, Speed Runs
with Single-Player Games
Can Modulate
-
Can Be Instantiated By
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-
Acknowledgements
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