Cooperation: Difference between revisions

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Example: [[Left 4 Dead Series]]
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
''Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.''
 
=== Examples ===
[[Left 4 Dead Series]]
 
== Using the pattern ==
 
=== Diegetic Aspects ===
 
=== Interface Aspects ===
 
=== Narrative Aspects ===
 
== Consequences ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Modulate ===
 
=== Can Be Instantiated By ===
 
=== Can Be Modulated By ===
 
=== Potentially Conflicting With ===
 
== History ==
A revised version of the pattern ''Cooperation'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
 
== References ==
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref>
</references>

Revision as of 17:09, 11 April 2010

Coordination of actions, information, and share resources in order to reach goals or subgoals of the game.

Examples

Left 4 Dead Series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A revised version of the pattern Cooperation that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>