First-Person Views: Difference between revisions

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[[Category:Staffan's current workpage]]
[[Category:Patterns]]
[[Category:Patterns]]
[[Category:Information Patterns]]
[[Category:Information Patterns]]
[[Category:Interface Patterns]]
[[Category:Needs work]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs revision]]

Revision as of 08:55, 3 August 2011

Players are shown the game world as if they were inside it.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern First-Person Views that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>