First-Person Views: Difference between revisions
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[[Category:Staffan's current workpage]] | |||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Information Patterns]] | [[Category:Information Patterns]] | ||
[[Category:Interface Patterns]] | |||
[[Category:Needs work]] | [[Category:Needs work]] | ||
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Revision as of 08:55, 3 August 2011
Players are shown the game world as if they were inside it.
This pattern is a still a stub.
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern First-Person Views that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>