Bookkeeping Tokens: Difference between revisions

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== Relations ==
== Relations ==
[[Stimulated Planning]]
[[Extra Chances]]
[[Action Programming]]
[[Self-Facilitated Games]]
[[Resource Caps]]
[[Memorizing]]
[[Geospatial Game Widgets]]


=== Can Instantiate ===
=== Can Instantiate ===
 
[[Extra Chances]],
==== with ... ====
[[Geospatial Game Widgets]]


=== Can Modulate ===
=== Can Modulate ===
[[Stimulated Planning]],
[[Action Programming]],
[[Self-Facilitated Games]],
[[Memorizing]]


=== Can Be Instantiated By ===
=== Can Be Instantiated By ===
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=== Potentially Conflicting With ===
=== Potentially Conflicting With ===
[[Excise]] when [[Bookkeeping Tokens]] are used


== History ==
== History ==

Revision as of 16:39, 10 June 2011

Game elements that do not represent diegetic objects in the game world but instead uphold abstract parts of the game state.

This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Extra Chances, Geospatial Game Widgets

Can Modulate

Stimulated Planning, Action Programming, Self-Facilitated Games, Memorizing

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

Excise when Bookkeeping Tokens are used

History

An updated version of the pattern Book-Keeping Tokens that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>

Acknowledgements

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