Prosopopeia: Difference between revisions
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== Brief == | == Brief == | ||
This page is a game stub. | This page is a game stub. For more information see the paper ''Prosopopeia: experiences from a pervasive Larp''<ref name="prosopopeia"/> and the book ''Pervasive Games - Theory and Design''<ref name="pergames"/>. | ||
=== Main Gameplay Design Patterns === | === Main Gameplay Design Patterns === | ||
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== References == | == References == | ||
- | <references> | ||
<ref name="pergames">Montola, M., Stenros, J. & Waern, A. (2009) ''Pervasive Games - Theory and Design''. Morgan Kaufmann Publishers.</ref> | |||
<ref name="prosopopeia">Jonsson, S., Montola, M., Waern, A. & Ericsson, M. (2006) ''Prosopopeia: experiences from a pervasive Larp''. In proceedings of ACE '06, the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology.</ref> | |||
</references> | |||
== Contributions == | == Contributions == | ||
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Revision as of 12:02, 1 October 2011
Brief
This page is a game stub. For more information see the paper Prosopopeia: experiences from a pervasive Larp<ref name="prosopopeia"/> and the book Pervasive Games - Theory and Design<ref name="pergames"/>.
Main Gameplay Design Patterns
Gameplay
Other Noteworthy Aspects
Developer
Publisher
References
<references> <ref name="pergames">Montola, M., Stenros, J. & Waern, A. (2009) Pervasive Games - Theory and Design. Morgan Kaufmann Publishers.</ref> <ref name="prosopopeia">Jonsson, S., Montola, M., Waern, A. & Ericsson, M. (2006) Prosopopeia: experiences from a pervasive Larp. In proceedings of ACE '06, the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology.</ref> </references>
Contributions
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