Free Game Element Manipulation: Difference between revisions
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[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Game Element Patterns]] | |||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
Revision as of 19:43, 9 January 2011
The possibility for players to manipulate game elements regardless of game rules.
This pattern is a still a stub.
Examples
non-computerized board and card games
iPhone och iPod touch versions of the M.I.G. quiz game.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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