Massively Single-Player Online Games: Difference between revisions

From gdp3
Jump to navigationJump to search
 
No edit summary
Line 1: Line 1:
Examples:
[[Category:Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
[[Category:Patterns created on the Wiki]]
[[Category:Stub]]
''Single-player games that make use of other players game instances to provide input to the game state.''


=== Examples ===
[[Spore]]
[[Spore]]
[[Nethack]]
[[4 Minutes and 33 Seconds of Uniqueness]]
== Using the pattern ==
=== Diegetic Aspects ===
=== Interface Aspects ===
=== Narrative Aspects ===
== Consequences ==


[[Nethack]]
== Relations ==
 
=== Can Instantiate ===
 
=== Can Modulate ===
 
=== Can Be Instantiated By ===
[[High-Score Lists]]
 
=== Can Be Modulated By ===
 
=== Potentially Conflicting With ===
 
== History ==
New pattern created in this wiki.


[[4 Minutes and 33 Seconds of Uniqueness]]
== References ==

Revision as of 17:24, 11 April 2010

Single-player games that make use of other players game instances to provide input to the game state.

Examples

Spore Nethack 4 Minutes and 33 Seconds of Uniqueness

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

High-Score Lists

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References