Massively Single-Player Online Games: Difference between revisions
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Created page with 'Examples: Spore Nethack 4 Minutes and 33 Seconds of Uniqueness' |
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[[Category:Patterns]] | |||
[[Category:Needs work]] | |||
[[Category:Needs revision]] | |||
[[Category:Needs examples]] | |||
[[Category:Patterns created on the Wiki]] | |||
[[Category:Stub]] | |||
''Single-player games that make use of other players game instances to provide input to the game state.'' | |||
=== Examples === | |||
[[Spore]] | [[Spore]] | ||
[[Nethack]] | |||
[[4 Minutes and 33 Seconds of Uniqueness]] | |||
== Using the pattern == | |||
=== Diegetic Aspects === | |||
=== Interface Aspects === | |||
=== Narrative Aspects === | |||
== Consequences == | |||
[[ | == Relations == | ||
=== Can Instantiate === | |||
=== Can Modulate === | |||
=== Can Be Instantiated By === | |||
[[High-Score Lists]] | |||
=== Can Be Modulated By === | |||
=== Potentially Conflicting With === | |||
== History == | |||
New pattern created in this wiki. | |||
== References == | |||
Revision as of 17:24, 11 April 2010
Single-player games that make use of other players game instances to provide input to the game state.
Examples
Spore Nethack 4 Minutes and 33 Seconds of Uniqueness
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
New pattern created in this wiki.