Diegetically Outstanding Features: Difference between revisions
From gdp3
Jump to navigationJump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[Detective Structure]] | [[Detective Structure]] | ||
[[Category:Patterns]] | [[Category:Patterns]] | ||
[[Category:Diegetic Patterns]] | |||
[[Category:Needs work]] | [[Category:Needs work]] | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
Revision as of 18:35, 4 January 2011
Detective Structure Parts of a Game World that by their shape, color, or texture convey to players specific information or interaction possibilities.
This pattern is a still a stub.
Examples
Using the pattern
Relate to affordance
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Outstanding Features that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
or
New pattern created in this wiki.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>