Achievements: Difference between revisions

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[[Category:Patterns]]
[[Category:Meta Patterns]]
[[Category:Needs work]]
[[Category:Needs revision]]
[[Category:Needs examples]]
[[Category:Patterns created on the Wiki]]
[[Category:Staffan's current workpage]]
''The one-sentence "definition" that should be in italics.''
=== Examples ===
Example: [[Left 4 Dead Series]]
Example: [[Left 4 Dead Series]]
== Using the pattern ==
=== Diegetic Aspects ===
=== Interface Aspects ===
=== Narrative Aspects ===
== Consequences ==
== Relations ==
=== Can Instantiate ===
=== Can Modulate ===
=== Can Be Instantiated By ===
=== Can Be Modulated By ===
=== Potentially Conflicting With ===
== History ==
A renamed version of the pattern ''Illusion of Influence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
== References ==
<references>
<ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref>
</references>

Revision as of 14:22, 24 February 2010

The one-sentence "definition" that should be in italics.

Examples

Example: Left 4 Dead Series

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A renamed version of the pattern Illusion of Influence that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.

References

<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>