Collecting: Difference between revisions
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== Relations == | == Relations == | ||
[[Insectopia]] | |||
[[Pirates!]] | |||
[[Pacman must die]] | |||
[[BotFighters]] | |||
Instantiated by: [[Transfer of Control]], [[Tools]] | |||
Modulated by: Herd | |||
[[Player-Defined Goals]] | |||
[[Maneuvering]] | |||
[[Drop-In/Drop-Out]] | |||
[[Drawing Stacks]] | |||
[ | [[Freedom of Choice]] | ||
[[Power-Ups]] | |||
[[Grind Achievements]] | |||
[[Encouraged Return Visits]] | |||
[[Grinding]] | |||
[[Geometric Progression]] | |||
[[Game Items]] | |||
[[Crafting]] | |||
[[Character Development]] | |||
[[Pick-Ups]] | |||
[[Thematic Consistency]] | |||
[[Movement]] | |||
[[Chargers]] | |||
[[Spawn Points]] | |||
[[Camping]] | |||
[[Herd]] | |||
[[Game Element Trading]] | |||
[[Treasure]] | |||
[[Resources]] | |||
[[Scores]] | |||
[[Rewards]] | |||
[[Sustenance Rewards]] | |||
[[Goal Hierarchies]] | |||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
[[Collections]] | |||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
Revision as of 07:35, 19 May 2022
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Insectopia Pirates! Pacman must die BotFighters
Instantiated by: Transfer of Control, Tools
Modulated by: Herd
Player-Defined Goals Maneuvering Drop-In/Drop-Out Drawing Stacks Freedom of Choice Power-Ups Grind Achievements Encouraged Return Visits Grinding Geometric Progression Game Items Crafting Character Development Pick-Ups Thematic Consistency Movement Chargers Spawn Points Camping Herd Game Element Trading Treasure Resources Scores Rewards Sustenance Rewards Goal Hierarchies
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Collecting that was part of the original collection in the book Patterns in Game Design<ref name="Bjork & Holopainen 2004"/>.
References
<references> <ref name="Bjork & Holopainen 2004">Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.</ref> </references>
Acknowledgements
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